Video games are experienced at many different levels; however, all games by nature of being playable have some form of mechanical experience that serves as first contact with the player. The mechanical experience of a game is understood through the concepts of mechanical achievability. That is to say, is it possible, given a player’s profile of cognitive and motor abilities, that they can complete the game’s challenges? 

This is a demo of three tests disguised as mini-games which will measure users’ strengths and weaknesses in performing various atomic challenges (game tasks), each corresponding to different cognitive and motor abilities. Digger measures Finger Pressing, Feeder measures updating Working Memory, and Rockstar measures Divided Attention.

There is no score or feedback for the games as this is could affect how players play the games; in proper usage, the measurement data is logged in the backend and accessed by researchers to be analyzed.  Visit the project GitHub to learn more.

StatusReleased
PlatformsHTML5
Authorchiubacca44
GenreEducational
Made withUnity
Average sessionA few minutes
InputsKeyboard

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